Aha, I'll be looking forward to this game once it's featured on Steam :)
On the OSX Port and Steam
It's been a little while since my last post here - sorry about that!
I've been investigating the performance issues present on OSX, and I figured it'd be good to talk about what's going on. To get to the bottom of things, the OSX version of the game isn't performing well. I thought it might have just been my testing device, but I don't think that's the case - I think there's a fundamental difference between the way the game handles rendering, specifically, on Windows or Linux, and how it works on OSX.
I've been looking into reasons why this could be the case, but I haven't found anything that addresses the fundamental framerate issues. So, just for now, I'm going to take down the OSX version of the game. If you purchased the game for Mac support, I apologize, and I will refund you as soon as I can. Just go through the standard procedure through Itch here.
I haven't given up on the OSX version, of course - I just don't have a machine to develop and test on at the moment, and don't have the funds to purchase one (and, of course, also don't have the funds to pay someone to look into the issue for me). So, I'll wait until I can get a hold of a desktop or laptop Mac, and then look into the issue.
Beyond that, Steam release should be approaching. I believe this is the last real issue that remains that kept me from launching on Steam, so that's the next step. After that is getting the word out, and, of course, the Mac port. I'll also continue updating the game in the upcoming few days to continue resolving quality-of-life issues.
Thanks for sticking with me after so much time - making a game is no picnic, and I value all of your inputs and suggestions. Thanks so much.
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