v0.8.0 Alpha 3 Release!
The One Where the Text Isn't Thrashed
Yo, 'sup!
It's been almost three weeks since the last update - apologies for letting time get away from me!
I've been cracking away on both MasterPlan, and a cool 3D software renderer that I've written from scratch in Golang named Tetra3d - check it out if you want something slow (but useable) and jank (and awesome), lol
In any case, here's MasterPlan v0.8.0 Alpha 3! This one is a bit of a minor update, but it's kind of important because I've finally gotten the text to not be so manky on the edges. Huzzah!
I definitely spent hours over the past few months trying to figure out why the text looked so bad. As it turns out, it was just a single line of code that was doing something I hadn't considered. Just change a couple of numbers and the text doesn't look thrashed anymore.
That's coding, I guess, haha. ¯\_(ツ)_/¯
Other than that, this update just has some fixes / optimizations and quality of life improvements, like searchable keybindings and the old Load Recent menu (so you can easily access recently loaded projects). Anyway, here's the full change-log:
- Double-click settings (save previous task type, double-click to create a card) have been combined into a single dropdown.
- Adding option to search for keybindings.
- Adding confirmation dialog on creation of new project or on project load if the current project has been modified.
- RE-IMPLEMENTATION: Saving a project now also saves the camera location and zoom level.
- RE-IMPLEMENTATION: Adding project name and "MODIFIED" status to titlebar. The modified status is set when something in the project changes that necessitates the creation of an undo state.
- RE-IMPLEMENTATION: Adding "Load Recent..." menu to easily access previously loaded projects. The maximum number is 10 (this is arbitrary).
- FIX: Lines between cards that are directly next to each other no longer glitch out and point to the top-left infinitely.
- FIX: Text on cards no longer looks trashy on the edges for some characters.
- FIX: Undoing no longer deselects the current tool for Maps.
- FIX: You can no longer partially undo the loading of a project (i.e. undo right after loading).
- FIX: Lines from Cards that have no color (like from images) now have black outlines.
- FIX: You can now more easily click on line endings or nodes that are on top of Cards.
- CHANGE: Line arrowheads are now colored instead of white.
- FIX: You no longer accidentally click on something in the background by clicking on a button in a menu that then closes.
- OPTIMIZATION: Cards no longer attempt to render if offscreen.
- Rewording some shortcuts.
___
Anyway, that's about it this time. Thanks a lot - hope to have something more substantial for the next one~
- SOLVRLUNE (we're in 2021, so everything has to be like this now, sorry, it's the rules)
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MasterPlan
Visual planning ideaboard, by indie devs, for indie devs and creatives
Status | In development |
Category | Tool |
Author | SolarLune |
Tags | Game Design, Management, Minimalist, Open Source, planning, productivity |
More posts
- Alpha 8.1 HotfixJan 10, 2023
- v0.8 Alpha 8 - Tables, Multi-Card Editing, and More!Jan 05, 2023
- v0.8.0 Alpha 7.3 - External Media Cache, Icons, and MoreOct 04, 2022
- Alpha 7.2 UpdateJul 16, 2022
- Alpha 7.1 Hotfix Update!Jul 05, 2022
- Alpha 7 Release!Jul 02, 2022
- 0.8 Alpha 6.1 HotfixMay 02, 2022
- v0.8.0-alpha6 Release!May 01, 2022
- v0.8.0 Alpha 5 Release - Link Cards, and other QoL Improvements!Apr 06, 2022
- v0.8.0-alpha 4.2 Release!Feb 22, 2022
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